﻿using System;
using GameFramework;
using UnityEngine;

namespace MYSTARFORCE
{
    /// <summary>
    /// 我的战机
    /// </summary>
    [Serializable]
    public class MyAircraftData : AircraftData
    {
        [SerializeField]
        private string m_Name = null;

        public string Name
        {
            get
            {
                return m_Name;
            }
            set
            {
                m_Name = value;
            }
        }
        public MyAircraftData(int entityId, int typeId) : base(entityId, typeId, CampType.Player)
        {

        }
    }
}